That box mockup is a work of art! Had fun with this. Seems like you can quite quickly get overwhelmed by enemies – it would be cool if there was a powerup or something that you could strategically deploy to counter this.
Thank you! I had a lot of fun doing it. Yeah it's tricky balancing poop organisation and bug squashing when you're on a timer, powerups would have been a great addition!
Really fun with cool sprites and feel. I'm not sure how to really rack up points tho, because you seem to be rewarded for success by the waves advencing? I got to the feet, unsure what that was about..
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That box mockup is a work of art! Had fun with this. Seems like you can quite quickly get overwhelmed by enemies – it would be cool if there was a powerup or something that you could strategically deploy to counter this.
Thank you! I had a lot of fun doing it. Yeah it's tricky balancing poop organisation and bug squashing when you're on a timer, powerups would have been a great addition!
Awesome graphic job here ! It correctly fits the "broughlike" constraint by being a sokoban and roguelike crossover. Good job !
Thank you! I really enjoyed making the art for this one. Glad you like it :D
Really fun with cool sprites and feel. I'm not sure how to really rack up points tho, because you seem to be rewarded for success by the waves advencing? I got to the feet, unsure what that was about..
Nice one!
Getting those legs coming down means you ran out of time - I agree it could have been more obvious.
Thanks for playing :)